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GFX_GOL_MessageCallbackSet() GFX_GOL_DrawCallbackSet() get cleared (NKurzman)

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This is a similar issue to the timer if(GFX_Status(sysObj.gfxObject0) != SYS_STATUS_READY)GFX_Open NULLS them. The timer will do the same thing after the divide by zero is trapped.Init and not work. I guess the calls for GFX_GOL_MessageCallbackSet() GFX_G..

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